Door: Merritt Kopas.
“Lim is a game about violence. About the violence of standing out, and even more about the violence of blending in. Players navigate a maze as a multi-colored square, encountering brown and dark blue blocks throughout the series of rooms. The blocks react violently to the player’s presence in the space, shaking erratically and seeking out the player to collide with him/her. As they push the player’s block around, there is often the possibility of being shunted outside of the maze completely, becoming isolated from the experience of the game and being forced to navigate the maze from the outside.”
Aldus Games for Change.